﻿using UnityEngine;
using GraphProcessor;
using IQIGame.Onigao.Logic;

namespace IQIGame.Onigao.GamePlay.Editors
{
    [System.Serializable, NodeMenuItem(SkillEditorConst.Skill + "/" + SkillEditorConst.EnablePart, typeof(SkillEditorGraph))]
    public class SkillEnablePartNode : SkillPartBaseNode
    {
        public override Color color => Color.yellow;
        public override string name => SkillEditorConst.EnablePart;
        protected override ESkillPartType partType => ESkillPartType.Enable;
    }
}